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Stylized Astronaut - Rigged (Blender)

Stylized rigged astronaut created with Blender and rendered in Eevee.

Render Engine:
The character is rendered in Eevee, but it also works fine in Cycles.

Materials:
The materials are not fully baked, but texture maps are used. The wrinkles on the fabric is a baked normal map. The rocket logo on the shoulder is a decal added into the materials. There is also another normal map used to add the details to the panel on the front and the helmet details.

Rigging:
The character is rigged with bones, using an IK rigging setup for the arms and legs. The helmet, jet pack, and a few other objects are parented to bones.

Contents:
● Finished Rigged Character Blender File
● Final Renders
● HDRI Lighting
●Fabric Normal Map
● Rocket Logo
● Rocket Patch Normal Map
● Panel Color Mask Texture
● Panel Normal Map

Stylized rigged astronaut created with Blender and rendered in Eevee.

Render Engine:
The character is rendered in Eevee, but it also works fine in Cycles.

Materials:
The materials are not fully baked, but texture maps are used. The wrinkles on the fabric is a baked normal map. The rocket logo on the shoulder is a decal added into the materials. There is also another normal map used to add the details to the panel on the front and the helmet details.

Rigging:
The character is rigged with bones, using an IK rigging setup for the arms and legs. The helmet, jet pack, and a few other objects are parented to bones.

Contents:
● Finished Rigged Character Blender File
● Final Renders
● HDRI Lighting
●Fabric Normal Map
● Rocket Logo
● Rocket Patch Normal Map
● Panel Color Mask Texture
● Panel Normal Map

Standard Use License
$10
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
Stylized Astronaut-Rigged
zip /
58 MB